Please be sure to use only interfaces which support multiple streams. Since that update, osu! The official wine page has pretty limited information on the topic. I will put it as an answer if I give up trying to send it back to winepulse. With appropriate configuration but dozens of headaches , you could eventually get a perfect osu! Who would of have thought it would have been caused by pottering’s incessant windows idolizing?! I don’t think it’s the application’s job to make sure the hardware can actually do it; pulse should enforce a lower limit or at least let the user configure it without having to disable features and fall back to older codepaths that may be on life support.

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If you don’t know which backend is correct, this is probably not your problem. Things like discord and chrome based browsers cause it on occasion.

Thanks for the info and partial solution. This can be worked around with a null sink and a loopback which will capture audio fine.


If you already have a working osu! The name is pretty explicit, it initializes the audio client so it is pupseaudio to be somewhere we can make adjustments to improve latency. PolygonKiwii’s solution has worked mostly for me.


The config that made this happen is on https: And so I did, and it works. If you are using a Wine prefix from an older version of Wine, you may have an incompatible driver hard-coded into the registry.

I’m pulsseaudio sure if there’s a good methodical way to find them Pulseaudio documentation is pretty much non-existent and I can’t find where I originally read about that workaround. If Wine is using the correct backend and audio still does not work, please consider filing a bug.

SDL is a cross-platform graphics and sound library commonly used by games.

However I’m now hearing echos on top of a second delay of the initial sound. OBS Studio on Linux has trouble capturing low-latency audio. What are, if any, the negatives to doing so? I still want to remove pulse. Home Questions Tags Users Unanswered. I thought we were stuck with pulseaudio, so many options pulssaudio, never saw it, gonna read them all, thx!

Afaik, Windows prevents this by having a lower limit of 10ms and possibly a list of hardware quirks with overrides. Or wherever you installed osu! The only settings there are to change the audio card. Certain audio devices, especially USB audio devices, can cause PulseAudio to use different latency and buffering settings, which can cause issues with Wine.

Snap Wine based application – snapcraft –

This means the application tried to create very many audio voices, and your OpenAL implementation refuses to create that many. The most common and recent workaround for this was to use the Wine ALSA drivers instead which works on PulseAudio using default configurationwhich somehow provide lower latency qine being theoretically less optimal. Log in or sign up in seconds. How can this be done? For some reason, the OpenGL rendering engine of the game never worked on Wine – but fortunately, that osu!


It also communicates with a Microsoft SQL server on another computer. Submit a new text post. SA and Stronghold come to mind and I’m also looking for a possible fix. To see which backend Wine chose, launch the Wine configuration program winecfg and click the Audio tab.

Wine and pulse audio latency : wine_gaming

But this creates problems for SDL applications run in Wine. I set mine to 2 fragments of 3ms each, for a total of 6ms.

In Windows Vista, Microsoft rewrote most of their audio systems.